The Red Tower route in Big Walk
Tower route

Red Tower and Map Room unlock

Fact-checked Aug 11, 2026Two captured routes + Map Room item verification

Quick answer: In the recorded two-player route, solve the silent room, beach maze, heavy-ball relay, basketball and cannon-catch puzzles. Install their five rewards at the Red Tower, follow five key cutters downhill, and use the finished key at the Map Room.

Route overview and coordinates

Screen Hype recorded the Red Tower at about 3670, 1400 and the Map Room entrance at about 3560, 1425 in a two-player world. From the crosswalk, enter the red area with two circular platforms and the long red staircase; a separate path climbs toward the tower. You need five ordinary control-panel rewards, but they do not have to come from the five puzzles below.

Five nearby rewards used in the captured route
PuzzleRecorded coordinatesCore job
Silent room3760, 1430Point to the matching outside button
Beach maze3840, 1350Pass the timer through the split route
Heavy-ball relay3740, 1620Alternate carriers uphill
Basketball hoop3830, 1560Score with lanterns until the meter fills
Cannon catch3880, 1520Return the fired timer before it expires

1. Solve the silent room

Enter the green building at the bottom of the tower path. One player goes into the glass-walled panel room; its door locks and one stone on the semicircular panel lights. That player points toward the matching button on the outside wall. The outside player presses it, and the pair repeats the exchange until the wall display fills and the reward opens. The captured duo route required ten correct signals.

2. Pass the beach-maze timer

At the beach maze, split between the timer on the left and its holder on the right. Each player follows their side until the paths approach a communication window. The timer-side player passes the tomato-shaped timer across; the other player carries it to the holder before time runs out.

3. Relay the heavy ball

The ball freezes whoever holds it. The free player takes it, becomes the new stationary carrier, and the former carrier walks ahead to receive it again. Continue that hand-off rhythm up to the goal platform.

A player holding the immovable heavy ball while another approaches for the next hand-off
The heavy ball advances by alternating carriers, not by walking while holding it. Screenshot: Screen Hype.

4. Fill the basketball meter

The forest basketball challenge uses lanterns as balls. Throw a lantern through the hoop, retrieve it and repeat until the meter fills. Screen Hype’s two-player run needed eight baskets and used an extra lantern so both players could shoot; treat eight as that session’s count rather than a universal target.

5. Catch and return the cannon timer

Place one player in the field before the other activates the shooter on the yellow platform. The fired tomato timer lands below. The field player grabs it and throws it back up; the platform player puts it into the green pedestal on the right before it expires. Positioning the catcher first prevents wasting the timer’s travel window.

Turn the five rewards into the Map Room key

Return to the Red Tower and install five rewards in the panel. Take the released gold key downstairs. Use the cutter by the tower door, then follow each revealed arrow down the mountain: the second cutter is beside rocks on the path, the third is near a tree, the fourth is at the entrance to the two red circles, and the fifth is left of the Map Room stairs. Insert the finished key at the door.

Blue Map Room entrance with its long red stairs and key access point
The Red route ends at this Map Room entrance, not at the Blue Tower. Screenshot: Screen Hype.

Inside the Map Room

Opening the room gives access to the terrain model and the item table on the right. Continue to the map guide for coordinate reading and details about the portable map, compass and laser pointers.

Sources checked

Sources

Two captured routes + Map Room item verification · Last fact-check: Aug 11, 2026. See our editorial and corrections policy.