Quick answer: In the recorded two-player route, solve the silent room, beach maze, heavy-ball relay, basketball and cannon-catch puzzles. Install their five rewards at the Red Tower, follow five key cutters downhill, and use the finished key at the Map Room.
Route overview and coordinates
Screen Hype recorded the Red Tower at about 3670, 1400 and the Map Room entrance at about 3560, 1425 in a two-player world. From the crosswalk, enter the red area with two circular platforms and the long red staircase; a separate path climbs toward the tower. You need five ordinary control-panel rewards, but they do not have to come from the five puzzles below.
| Puzzle | Recorded coordinates | Core job |
|---|---|---|
| Silent room | 3760, 1430 | Point to the matching outside button |
| Beach maze | 3840, 1350 | Pass the timer through the split route |
| Heavy-ball relay | 3740, 1620 | Alternate carriers uphill |
| Basketball hoop | 3830, 1560 | Score with lanterns until the meter fills |
| Cannon catch | 3880, 1520 | Return the fired timer before it expires |
1. Solve the silent room
Enter the green building at the bottom of the tower path. One player goes into the glass-walled panel room; its door locks and one stone on the semicircular panel lights. That player points toward the matching button on the outside wall. The outside player presses it, and the pair repeats the exchange until the wall display fills and the reward opens. The captured duo route required ten correct signals.
2. Pass the beach-maze timer
At the beach maze, split between the timer on the left and its holder on the right. Each player follows their side until the paths approach a communication window. The timer-side player passes the tomato-shaped timer across; the other player carries it to the holder before time runs out.
3. Relay the heavy ball
The ball freezes whoever holds it. The free player takes it, becomes the new stationary carrier, and the former carrier walks ahead to receive it again. Continue that hand-off rhythm up to the goal platform.

4. Fill the basketball meter
The forest basketball challenge uses lanterns as balls. Throw a lantern through the hoop, retrieve it and repeat until the meter fills. Screen Hype’s two-player run needed eight baskets and used an extra lantern so both players could shoot; treat eight as that session’s count rather than a universal target.
5. Catch and return the cannon timer
Place one player in the field before the other activates the shooter on the yellow platform. The fired tomato timer lands below. The field player grabs it and throws it back up; the platform player puts it into the green pedestal on the right before it expires. Positioning the catcher first prevents wasting the timer’s travel window.
Turn the five rewards into the Map Room key
Return to the Red Tower and install five rewards in the panel. Take the released gold key downstairs. Use the cutter by the tower door, then follow each revealed arrow down the mountain: the second cutter is beside rocks on the path, the third is near a tree, the fourth is at the entrance to the two red circles, and the fifth is left of the Map Room stairs. Insert the finished key at the door.

Inside the Map Room
Opening the room gives access to the terrain model and the item table on the right. Continue to the map guide for coordinate reading and details about the portable map, compass and laser pointers.
Sources
Two captured routes + Map Room item verification · Last fact-check: Aug 11, 2026. See our editorial and corrections policy.
- Captured routeScreen Hype — Map Room routecaptured two-player Red Tower route and coordinates
- Captured routeSolveBase Red Tower video routeindependent visual corroboration for five rewards, key carving and Map Room unlock
- Captured routeScreen Hype — Map and compassMap Room contents, item-table position and coordinate reading
- OfficialOfficial Big Walk FAQparty size, accessibility, joining, save and troubleshooting rules
- player-tested clarification that pieces are shared and tower order is flexible

