Quick answer: The captured route uses the turnstile-symbol room, five-minute room, obstacle course, blindfold course and charades room. Install five rewards at the Blue Tower, use five cutters, then unlock the station to start all three trains.
Route overview and coordinates
Screen Hype recorded the Blue Tower at about 3540, 1850 and the main station key access at about 3380, 1740. The station is northwest of the tower and set into the mountain. The five nearby puzzles below are a proven route, but the player guide index confirms that rewards from other ordinary puzzles can substitute.
| Puzzle | Recorded coordinates | Core job |
|---|---|---|
| Turnstile symbols | 3505, 1960 | Describe and place five symbols |
| Five-minute locked room | 3590, 2020 | Hold the room until the timer ends |
| Obstacle course | 3700, 1950 | Leapfrog, crouch and relay a timer |
| Blindfold course | 3360, 1930 | Guide a visually blocked teammate |
| Charades room | 3250, 1940 | Act out five poses in sequence |
1. Translate the turnstile-room symbols
Each player enters a different yellow turnstile and loses held items at the gate. The right room sees a five-symbol sequence; the left room has nine tiles and five slots. Describe the sequence from left to right, place the matching tiles, then press the check button. Players can speak through the wall, meet at the canvas by the rear exits, or use walkie-talkies.

2. Wait out the locked-room timer
Find the red house in the trees at the mountain base. Move the whole party inside and press the required buttons to lock the room. The captured duo layout displayed a five-minute countdown; remain inside until it completes and the reward opens.

3. Relay through the obstacle course
One player climbs onto a teammate to clear the first wall and opens the door from the far side. Alternate assistance up the block stairs, crouch under the low wall and cross the red planks. At the final split, one player stays near the platform while the other moves to the far holder; throw the tomato timer across and seat it before expiry.
4. Guide the blindfolded player
One player wears the gold head and enters the course, reducing their view to blurred colours. The outside guide walks along gaps in the wall and uses short commands: turn, stop, walk, jump, crouch. Describe the obstacle immediately ahead rather than giving long angle-based directions. The masked player reaches the final red button to release the reward.

5. Act out the charades sequence
The right-side player sees a fixed sequence of five action tiles. From the window near the entrance, act out each arm position or movement. The left-side player chooses matching tiles and places them in order. If the check fails, repeat the same sequence; the captured guide reports that it stayed fixed for retries.
Cut the Blue key and activate all trains
Install five rewards at the Blue Tower, take the key and use the cutter beside the door. Follow the arrows down the same mountain through four more cutters; the last is at the bottom of the path and points toward the station access. Insert the finished key. The captured route shows the nearby red train moving immediately and says the green and yellow trains activate at the same time.
After the trains start
Once the network starts, the trains run continuously. Continue to the train guide for the route loop, first-carriage stop lever and Big Ride achievement.
Sources
Captured two-player route + achievement cross-check · Last fact-check: Aug 11, 2026. See our editorial and corrections policy.
- Captured routeScreen Hype — Train routecaptured two-player Blue Tower route and train controls
- OfficialOfficial Big Walk FAQparty size, accessibility, joining, save and troubleshooting rules
- player-tested clarification that pieces are shared and tower order is flexible
- OfficialOfficial Steam achievementsachievement names and visible requirements

